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Water Droplet SimulationThis is a rendering of the classic water droplet using the AnalyticSurface. I have included several additional shots as time progresses, since the AnalyticSurface can be dependent on time. The sphere falls due to the normal effects of gravity.
For those interested in the equation, it is: f(x, y, z, t) = 0.1 * e -6 Ö(x2+z2) cos[-8t + 36p(x2 + z2) .75 Ö(x2 + z2)] Because the AnalyticSurface assumes that x, y, z e [0, 1] the expression required for the object is offset and scaled a bit. View the source file for this scene. |